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Posted By Adeptia Inc. on 11/14/2018 in Technology

Top 6 Trends Shaping the EdTech Sector

Top 6 Trends Shaping the EdTech Sector

Education technologies are now moving from theory to practice and becoming increasingly rampant in classrooms. Smartboards, e-readers, and tablets are poised to change teaching methods, and learning processes in fine new ways. Institutes are realizing that tech-driven education delivers many advantages: improved research by 99%, greater engagement, better outcomes, etc. However, not all education technologies will deliver positive results and tangible benefits. Haphazard adoption of technologies can create setbacks and institutes or schools should evaluate that which key trends will standout.

The EdTech market has become extremely complex and every technology has its own set of rules. Therefore, organizations and enterprises should handpick technologies that focus on value rather than the process. Such technologies can help to create a better learning environment and improve the learning experience of students.

EdTech Enhances Learning

An EdTech should not be a mere static presentation of a particular topic. On the contrary, it should be a learning process that responds to students’ educational needs. The right solution should enable a collaborative learning environment where students can catch-up easily with their peers. It should support an advanced learning ecosystem where students can conduct virtual physics experiments, or understand planetary movements in detail, for example.

Schools or institutes will face the same old problems if a particular technology cannot keep up with other technologies in the league. Therefore, they should follow the key trends related to the EdTech Sector. To help simplify this, we have identified some of the primary trends that will shape the EdTech market and improve learning outcomes:

Augmented Learning

Augmented reality has already disrupted many industries and it has infinite possibilities in the education sector also. Science, Humanities, and Arts are some of the areas where AR has already been applied. It is being used to integrate information with the virtual environment for creating an immersive learning visual environment. In AR led classrooms, teachers can replicate real-time learning scenarios. For example, students can safely perform lab experiments without accidents and get definitions of complex topics with voice commands.

Social Media in Education

Social channels like YouTube, Twitter, LinkedIn, etc., are some online places where most students spend their time. EdTech's recent research states that 75% of K-12 students now have a social profile. Moreover, 96% of students get access to reports using social channels. EdTech tools can leverage these channels for engaging and educating students in a better way. Such tools can help teachers in factoring YouTube tutorials and educational content in classes.

Bring Your Own Device (BYOD) Model

BYOD is gaining traction in high schools today. Colleges, Institutions, and K-12 schools are allowing students to use their own devices in classrooms. Wireless access is given to students for studying in the classroom environment. The BYOD model will help teachers to evaluate students faster and focus on their learning curve. Students can access learning libraries to get a deeper understanding of complex topics. This model can be harnessed to deepen learning and make learning more student-centric.


Advanced analytics will make its way to the EdTech sector. It will help institutes & schools to gather and analyze student data and develop context-based learning modules. Digital footprints and technology interactions can be leveraged to understand each student’s way of learning and focus on his or her learning requirements. 

Analytics-driven & technology-mediated assessments will replace fixed in-point summative assessments. Next-generation assessments will be more adaptive, formative, customizable, and quick to deliver. Teachers can get the advantage of anytime testing and remote proctoring. In this way, assessments can become more effective and personalized.

Game-Based Learning

Gamification of learning can help students by engaging them in a better way. Dull or boring concepts can be made more interesting using gamification. Students can retain the subjects explained through game-based patterns in an intuitive way. More importantly, students can find the motivation to learn more and unlock their hidden potential.

EdTech Integration

With so many apps, technologies, and learning processes, enterprises will scramble to deliver a unified and integrated experience. Getting to the next quarter-century of success with EdTech will require an intelligent mesh of integration. Top to bottom integration will help institutes to move student data from one system to another. It is predicted that EdTech integration will become relevant for all institutes, universities, and organizations. It will help organizations to combine all technologies and deliver an integrated learning experience. 

The aforementioned trends will surely dominate the EdTech market in the immediate future.

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